We are pioneering a path for talented students to begin their training with academic fundamentals — fulfilling the whole of your education.
With no in-house full-time teachers, but only working professionals deeply connected with mentoring exceptional talent, our project-based learning combines lectures, business savvy direction, art, media, and cultural history courses to develop broad-thinking individuals who develop superbly curated portfolios that reflect their personal style, ability, and overall assets to shatter expectations. We are developing the next generation of artists and are providing the opportunity to join this prestigious movement, tuition-free.
Rigorously structured three-year, full-time program
Focuses on illustration, animation, gaming and VFX
The equivalent of a M.A. Degree
Developing team players in a highly competitive environment
7 hours/day, 5 days/week, 42 weeks/year
Honing personal artistic skills from concept to completion
1,500 hours of curriculum each year
Project management and multi-disciplinary operating methods
Academic drawing is to art what solfeggio is to music and anatomy is to medicine. There is no success without the perfect understanding of its indisputable basis. Before being able to deliver an impeccably “realistic” computer generated spaceship, mythological beast, or cartoon mouse, artists must first master academism on the traditional medium. ECAA’s first curriculum year focuses on securing fine art fundamentals.
This course focuses on the general History of Art, from its foundations in Paleolithic cave paintings, and continuing through Ancient, Medieval, Renaissance, Primitive, Asian, Academism, Modernism, Impressionism, Pop Art and the birth of Contemporary Art. The objective of this course is to develop an appreciation for the work of recognized Masters.
This course focuses on the evolution of film styles through the History of Film. From the birth of motion pictures in France in 1895 to the latest confidential auteur films and Hollywood blockbusters. The objective of this course is to understand the way a story is told while learning the major influencers in the industry and analyzing their work through both lectures and short direction exercises.
This course focuses on how to truthfully draw and paint a 3D plaster cast of a human face, whole body, and body parts. Starting Q2, the student will focus on lighting, and later applying color to a white base model in Q3. The objective of this course is to be able to reproduce figures from a 3D subject with a high level of visual truth in 2D.
This course focuses on the classic construction theories: Vanishing point, parallels, optical illusions, and anamorphs using traditional mediums only. Most of these techniques are inspired by the human vision, which provides the ability to teach the way space is represented in 2D. The objective of this course is to interpret space not as it exists, but as it is seen.
This course focuses on realistically reproducing a living model. The students will develop both their technique and observation skills by learning how to properly observe a model to truthfully replicate the image using both traditional techniques and computer programs. The objective of this course is to master observation and push the drawing’s boundaries.
This course focuses on how to train the students’ vision by analyzing a given object by understanding its proportions, and properly replicating what they see on a horizontal base. Next, students will study the fundamentals of lighting, which gives the objects volume. And finally, students will learn how to color the studied object. The objective of this course is to better understand an object as a whole, before focusing on its details.
This course focuses on how to reproduce a natural subject. At this level of the program, the subject is materially present. Each course covers a different technique and topic of our environment. The objective of this course is for the student to acquire the academic expression techniques used by different types of illustrators.
This course focuses on the basics of modeling and dedicated tools, approaching the subject’s anatomy, proportions, volumes, and geometry. Courses are taught using both a traditional terracotta medium and modern Autodesk and MudBox technology. The objective of this course is to acquire the proper 3D modeling skills for real and virtual representations.
This course focuses on basic human and animal anatomy, covering bones, muscles and flesh structures. Learning the core of a structure allows the student to deconstruct it later in traditional and CG applications. The objective of this course is to ensure students understand the mechanism of the body before disrupting it and/or applying it to imaginary subjects.
This course focuses on the basics of animation in order to understand the foundations of posing and acting. The objective of this course is to make sure that future designed characters are animation-compliant based on the knowledge of animation technique.
This course focuses on how to create 2D and 3D human characters based on the observation of living models and documentation, usually brought by the student, and created wholly by the student’s creativity and unique style. The object of this course is to encourage the student to perfect their own style, while keeping an open mind and adapting to other approaches.
This course focuses on the basics of the sequential language, beginning with scenarios and staging through the technical disciplines of decor, motion, framing, and ellipsis. The objective of this course is to understand the foundation of the comic art form.
The objective of ECAA’s second year curriculum is to mentor the student into growing their unique talent. This goal is reached in several stages, including 1) Introducing students to a broad range of specialties and disciplines 2) Encouraging the development of each student’s personal style and 3) Mentoring students in mastering a wide-spectrum of studio styles. With such knowledge, each student will be able to carry both personality and adaptability into a supervising position.
This course focuses on the key concepts of media including advertisements, literature, and news, and their roles in disseminating information. Because of its essential and transversal role in media, the History of Photography will all also be covered in this program. The objective of this course is to teach the fundamental relationship between the picture and its viewers/target.
This course focuses on how to efficiently reproduce the human body’s shape and mechanics on a traditional medium, through the technical application of anatomy to creatively inspire digital nudes wile injecting artistic references. The objective of this course is to establish the preliminary basis of the student’s post-graduation work life by slowly shifting from traditional medium to CG, and from academism to cartooning.
This course focuses on lighting and shading in order to understand all the pictorial concepts: Low-angle shots, hatching, contour, close- ups, backgrounds, and depth of field using a full range of technics like ink, pastel, and acrylic on larger formats. The objective of this course is to teach team work and technique versatility while enhancing the student’s personal style and language.
This course focuses on how to create new designs based on the students’ knowledge, technique, unique style, and new references including animal mythology. Students will also learn how to interpret reality by enhancing the essential characteristics of the subjects, whether they are faces, animals, vehicles, or vegetal. The objective of this course is to teach the right balance between realism and caricature by creating “working” figures.
This course focuses on how to reproduce objects, but at this level of the program, the object is no longer physically present. Based on illustrations, the student must imagine the unseen for 3D modeling. The objective of this course is to use both traditional and digital techniques in order to develop the students’ imaginations while focusing on a comprehensive list of textures.
This course focuses on living model observation and analysis using photography as the major subject source. The two major topics of study are portraits and animals, while maintaining a focus on the three keystones: Interpretation, expression, and staging. The objective of this course is to combine concept and application.
This course focuses on the fundamentals of Photoshop, for both CG graphic design and photomontages. Students will also learn to master Illustrator and InDesign, which includes the acquisition of vector illustration knowledge. The objective of this course is to train stand-alone technicians using these software essentials.
This course focuses on creating comic strips by integrating the complete range of acquired technical skills and creative talent of decor, behaviors, expressions, and character. The objective of this course is to introduce the students to storyboarding and scenario, so they will learn to tell with images. This class is mostly taught using traditional techniques, beginning with ink, then coloring.
This course focuses on how to create an image that supports accompanying text to enhance the imagination. At this stage, the students no longer recreate, but interpret. The objective of this course is to understand the connection between a story and a picture, and an author and an audience.
This course focuses on the art of illustration. The objective of this course is for the student to take advantage of all the technical knowledge that was acquired in past courses while training students to embrace their future professionalism using short-turn deliverables for highly technical and demanding jobs.
This course focuses on the essentials of 3D using Maya. The objective of this course is to ensure students will master simple object modeling to virtually move within a 3D platform, control camera positioning, and use common interface tools.
This course focuses on improving the knowledge acquired in the first-year curriculum by applying perspective to backgrounds in an animation or gaming context. The objective of this course is to switch from theory to practice.
This course focuses on understanding and mastering each artistic step involved in the production of an animated movie and video game. The objective of this course is to get the students ready to deliver the capstone reels that are required at the end of the program’s 3rd year.
This course focuses on applying each of the student’s acquired skills and traditional techniques in CG to create a detailed image of an idea or concept using only their imagination and creative talent. The objective of this course if to continue training the students on their ability to master Photoshop, while developing what is literally the meeting point of technique and creativity.
This course focuses on the twelve fundamental principles of animation, including timing, spacing, anticipation, overlapping, and model sheets for the first time. Next, students will learn the complexities of realistic movement when giving characters life by focusing on exaggeration, caricature and rhythm. The objective of this course is to teach the technical foundation of animation, so students understand the constraints when designing characters, or other artistic related front-end projects.
This course focuses on the concepts and prototypes of basic interactive projects. Students will work around narration from the users’ experience. The objective of this course is to insist on the concept adding meaning to an image before extending it into a feeling. Students will also learn tangible skills for design briefs, resource production, and programming.
During the third and final year, students will choose between Animation and Gaming specialties. The basis of these courses is similar, but the final year’s adaptation and curriculum provides a competitive edge for students in each group’s targeted industry. The objective of ECAA’s third- year curriculum is to get each student ready for a professional career, starting with a portfolio. The first half of this final year is dedicated to self-branding, a studio-targeted portfolio design, and a solo capstone project demo reel.
This course focuses on each student’s personal styles and how it can improve the Animation or Gaming studio’s needs (depending on chosen major). Their creativity, audacity as much as their adaptability will be pushed to the limit. The objective of this course is to assist students in their personal graphic identity and refine their post-graduation portfolio.
This course focuses on sharpening the knowledge of screenwriting in its most classic form. Students will create a story that reaches the public by expressing a personal message through a dramatic composition that serves a purpose. The objective of this course is to establish the required knowledge necessary to create a graduation solo reel demo.
This course focuses on attending conferences hosted by professionals in the animation illustration, visual effects, and gaming industries. The objective of this course is to provide students with networking opportunities that deliver professional feedback, and an insider’s look at the industries’ needs.
This course focuses on sharpening the students’ matte painting skills by creating concrete stop motion sequences where creativity and artistic sense are mandatory assets for success. The objective of this course is to master the 3D concept using After Effect 2D software.
This course focuses on high-end training on technical subjects by full-time Animation or Gaming studio professionals (depending on chosen major). The objective of this course is for the students to become creatively motivated for success in the professional world, as corporate team members and/or independent contractors.
This course focuses on the graduation solo capstone project. Students are tutored by studio professionals who share their skills and knowledge on both the artistic and administrative requirements necessary for success, including coordination, process supervision, deadlines and budget compliance. The objective of this course is to provide the students with the advice and supervision they need to complete their solo capstone Animation or Gaming (depending on chosen major) project.
This course focuses on the marketing aspects of the students’ demo reels, portfolios, resumes, recommendation letters and other leverage pieces the students should use to successfully brand their personal work. The objective of this course is to provide the students with the best strategy available to pursue employment in their chosen industry.
This course focuses on the creation of entrepreneurial ventures and what it takes to succeed. Because some graduates will decide to start their own company, work for studios as contractors, or just because this general knowledge is a huge plus, students will learn about contracts, copyrights, finance, accounting, funding pitching, marketing & partnerships.
You are more than your current circumstances. You are the future. The next great thing. We want to expand your talent while providing an exceptional opportunity to claim a prized position at our tuition-free Art Academy.
GROUNDBREAKING CURRICULUM, OPEN-FORMAT LESSON PLANS, WORLD RENOWNED INSTRUCTORS: THIS IS ECAA
We are accepting applications from diverse talent who is prepared to take their place on the world’s artistic stage. Your talent is the focal point of our admission process. Engage it and allow your portfolio to speak for you.