We are pioneering a path for talented students to begin their training with academic fundamentals — fulfilling the whole of your education.
With no in-house full-time teachers, but only working professionals deeply connected with mentoring exceptional talent, our project-based learning combines lectures, business savvy direction, art, media, and cultural history courses to develop broad-thinking individuals who develop superbly curated portfolios that reflect their personal style, ability, and overall assets to shatter expectations. We are developing the next generation of artists and are providing the opportunity to join this prestigious movement, tuition-free.
Rigorously structured three-year, full-time program
Focuses on illustration, animation, gaming and VFX
The equivalent of a M.A. Degree
Developing team players in a highly competitive environment
7 hours/day, 5 days/week, 42 weeks/year
Honing personal artistic skills from concept to completion
1,500 hours of curriculum each year
Project management and multi-disciplinary operating methods
Academic drawing is to arts what solfeggio is to music, and anatomy to medicine. There is no success without perfect understanding of the indisputable basis. Before being able to deliver an impeccably “realistic” computer generated spaceship, mythological beast, or cartoon mice, artists need to master academism on traditional medium. This is the purpose of ECAA’s first curriculum year: secure fine arts’ fundamentals.
This course focuses on the general History of Art, from its foundations with Paleolithic cave paintings, through Ancient, Medieval, Renaissance, Primitive, Asian, Academism, Modernism, Impressionism, Pop Art, etc. to the birth of Contemporary Art. The objective of this course is to train the students’ eyes to appreciate the work of recognized Masters.
This course focuses on the evolution of film styles through the History of Film. The covered period will go from the birth of motion pictures in France in 1895 to the latest confidential auteur films and Hollywood blockbusters. The objective of this course is to understand the way a story is told, know the major names of the industry and analyze their work through both lectures and short direction exercises.
This course focuses on how to truthfully draw and paint a 3D plaster cast of a human face, whole body, and body parts. Starting Q2, the student will focus on lighting, and then applying color to a white base model starting Q3. The objective of this course is to be able to reproduce with a high level of visual truth a 3D subject in 2D
This course focuses on the classic construction theories: leak point, parallels, optical illusions, anamorphs, etc., using traditional mediums only. Most of these techniques are inspired by the human vision. The objective of this course is to teach how space is represented in 2D, not as it exists, but as it is seen.
This course focuses on how to realistically reproduce a living model. The students will both develop their technique and observation skills. They will learn how to properly observe a model in order to truthfully replicate the image using both traditional techniques and computer programs. The objective of this course is to master observation and to push the drawing’s boundaries.
This course focuses on how to train students’ eye by analyzing a given object: understand its proportions, and properly replicate it on a horizontal base. Next students study the fundamentals of lighting, which gives the objects its volume. And finally, they will learn how to color the studied object. The objective of this course is to better understand an object as a whole, before focusing on its details.
This course focuses on how to reproduce a natural subject. At this level of the program, the said subject is materially present. Each course covers a different technique and topic of our environment. The objective of this course is for the student to acquire the academic expression techniques used by all kind of illustrators.
This course focuses on the basics of sculpture, use of dedicated tools, as much as vision and 3D though a first approach of anatomy, proportions, volumes and geometry. Courses are taught using both traditional medium (terracotta) and modern technology (Autodesk MudBox). The objective of this course is to acquire the proper 3D modeling skills for real and virtual representations since these answer to the same rules and requirements.
This course focuses on the basics of human and animal anatomy covering bones, muscles and flesh structures. The objective of this course is to make sure students understand the mechanism of the body before disrupting it and/or applying it to imaginary subjects. Learning how to structure in order to better destructure is the key.
This course focuses on the basics of animation in order to understand the foundations of posing and acting. Student will also study the key motion phases without intervals. The objective of this course is to make sure the future designed characters are animation-compliant thanks to their knowledge of the animation technique.
This course focuses on how to create 2D and 3D human characters based on observation of living models and documentation, usually brought by the student him/herself, as much as the pure creation based on the student’s creativity and own style. The object of this course is to encourage the student to perfect his or her own style, while being able to adapt to others’.
This course focuses on the basics of the sequential language (scenario, staging, etc.), as much as the technical disciplines of decor, motion, framing, ellipsis, etc. The objective of this course is to understand the foundation of this art form.
The objectif of ECAA’s curriculum second year is to mentor the student into growing his/her own talent. This goal is reached by 1) introducing students to a broad range of specialties and disciplines, 2) encouraging the development of each student’s own personal style, and 3) mentoring students in mastering a wide-spectrum of studios’ styles. With such knowledge, each student will be able to carry both personality and adaptability at a supervising position.
This course focuses the key concepts of media such as publicity, visual culture, information and literacy, and their role in the dissemination of information. Because of its essential and transversal, the History of photography will all also be covered in this program. The objective of this course is to teach the fundamental relation between the picture and its viewers/targets.
This course focuses on how to efficiently reproduce the human body’s shape and mechanism on traditional medium, the technical application of anatomy, create digital creative nudes wile injecting artistic references. The objective of this course is to establish the preliminary basis of the student’s post-graduation work life by slowly shifting from traditional medium to CG, and from academism to cartoonism.
This course focuses on lighting and shading in order to understand all the pictorial concepts: low-angle shots, hatching, contour, close- ups, backgrounds, depth of field, etc. and using the full range of technics such as ink, pastel, acrylic, all on larger formats. The objective of this course is to teach team working, technique versatility, while enhancing the student’s personal style and language.
This course focuses on how to create new designs based on the students’ knowledge, technique, own style and new references such as animal mythology. Students will also learn how to construe reality by enhancing essential characteristics of the studies subjects (face, animal, vehicle, vegetal, etc. The objective of this course is to teach the right balance between realism and caricature by creating “working” figures.
This course focuses on how to reproduce objects, but at this level of the program, the said object is no longer physically present. Based on illustrations the student has to “imagine” the unseen for 3D modeling. The objectives of this course are to use both traditional and digital techniques, in order to develop the students’ imagination, while focusing on a comprehensive list of textures.
This course focuses on work based on living model observation and analysis; photography is now the major subject source. Two major topics of study are portraits and animals, while still focusing on three keystones: interpretation, expression and staging. The objective of this course is to combine concept and application.
This course focuses on the fundamentals of Photoshop, for both CG graphic designs and photomontages. Students will also learn to master Illustrator and InDesign, which include the acquisition of knowledge on vector illustration. The objective of this course is to train stand-alone technicians for these essentials software.
This course focuses on creating comic strips integrating the whole range of acquired technical skills and creative talent (decors, behaviors, expressions, characters, etc.). The objective of this course is to introduce them to storyboarding and scenario, so they will properly “tell with images”. This class is mostly taught using traditional techniques (ink, then, coloring).
This course focuses on how to create an image that supports a text, that it helps enhancing the word’s imagination. At this stage the students no longer recreate but interpret. The objective of this course is to understand the connection between a story, a picture, the author and the audience.
This course focuses an overview of the art of illustration. The objective of this course is for the student to take advantage of all the acquired technical knowledge thanks to the past courses, as much as training him/her to professional- like situations with short-terms deliveries of highly technical and demanding jobs.
This course focuses on the essentials of 3D using Maya. The purpose of this course is to make sure students will master simple objects modeling, to virtually move within a 3D platform, control camera positioning and use commons interface tools.
This course focuses on improving the knowledge acquired in 1st year by applying perspective to backgrounds in an animation/ gaming context. The objective of this course is to switch from theory to practice.
This course focuses on understanding and mastering each single artistic step involved in the production of an animation movie and a video game. The objective of this course is to get the students ready to deliver their capstone reels required at the end of their program’s 3rd year.
This course focuses on applying in CG all the students’ skills acquired by “traditional” techniques in order to create – using their imagination and creative talent – a detailed image of an idea, a concept. The objective of this course if to keep training the students on their ability to master Photoshop, while developing what is literally the meeting point of technique and creativity.
This course focuses on the twelve fundamental principles of animation (timing, spacing, anticipation, overlapping, model sheet, etc.) in the first time. Then they will learn the problematics of realist movement, in order to give life to characters, by working on exaggeration, caricature and rhythm. The objective of this course is to teach the technical foundations of animation, so students will have these constraints in mind while designing characters, or other artistic related front-end jobs.
This course focuses on the conception and prototyping of basic interactive projects. Students will work around narration, in a sense of users’ experience. The objective of this course is to insist on the sense of images; conception shall add a meaning to it, to extend a message, a feeling. It is also designed to teach tangibles problematics such as design briefs, resources production and programing mechanisms.
During the 3rd and final year, students will choose between Animation and Gaming specialties. The basis of taught courses are similar, but content adapted to the targeted industry. The objectif of ECAA’s third curriculum year is to get each student ready for its professional career. Starting with a portfolio, half of this final year is dedicated to self-branding, design of a studio-targeted portfolio, and a solo capstone project demo reel.
This course focuses on the students’ own style and how it can improve the Animation or Gaming studios one’s (depending on chosen specialty). Their creativity, audacity as much as their adaptability will be pushed to their limits. The objective of this course is to assist students in their personal graphic identity choice and refine their post-graduation portfolio.
This course focuses on sharpening the knowledge of screen writing, in the most classic form of it : a story understandable by its public, express a personal message through a dramaturgy that serves the purpose. The objective of this course is to establish the required knowledge needed for the graduation solo reel demo
This course focuses on attending conferences by professionals of the Animation illustration, visual effects and gaming industries. The objective of this course is to provide students with professional feedbacks, visions of the said industries, as well as networking opportunities.
This course focuses on sharpening the matte painting skills by creating concrete stop motion sequences. Creativity and artistic sense are a mandatory asset of success. The objective of this course is to master the 3D concepts within the After Effect 2D software.
This course focuses on super high-end trainings on very technical subjects by full-time Animation or Gaming studio professionals (depending on chosen specialty). The objective of this course is for the students to get as ready as possible for the professional world, as corporate team members and/ or independent contractors.
This course focuses on the graduation solo capstone project. Students are tutored by studio professionals who share their skills and knowledge on both the artistic and administrative requirements (coordination, process supervision, deadline and budget compliance, etc.). The objective of this course is to provide the students with all the needed advice and supervision for their solo capstone Animation or Gaming (depending on chosen specialty) project.
This course focuses on the marketing aspects of the students’ demo reel, portfolio, resume, recommendation letters and every other leverage students should use to successfully brand their personal work. The objective of this course is to provide the students with the best strategy to get a job in the industry.
You are more than your current circumstances. You are the future. The next great thing. We want to expand your talent while providing an exceptional opportunity to claim a prized position at our tuition-free Art Academy.
GROUNDBREAKING CURRICULUM, OPEN-FORMAT LESSON PLANS, WORLD RENOWNED INSTRUCTORS: THIS IS ECAA
We are accepting applications from diverse talent who is prepared to take their place on the world’s artistic stage. Your talent is the focal point of our admission process. Engage it and allow your portfolio to speak for you.