Lending lifetimes of intellect and exceptional mentoring success to propel the Emile Cohl Art Academy into stateside stardom.
Marie-Hélène is Senior Vice-President at Merrill Lynch, a leading global private wealth management bank. She also closely works with the EM Lyon Business School Association.
She therefore brings both her experience in managing a nonprofit, raising funds with the General Public, as much as a trustful portfolio of wealthy and generous clients.
Alexandre is a Belgian movie industry titan. For more than a decade he has been involved in movie distribution, film and TV production and exhibition. Since 2014, Alexandre is a partner and Board Member of Zagtoon, a firm specializing in entertainment franchises broadcasted in over 120 territories.
Alexandre brings his incomparable network and business experience within the entertainment industry.
Along with French billionaire Xavier Niel, Kwame co-founded 42, an innovative ad $0-tuition engineering college located in Paris (France) and San Francisco Bay Area (CA). Before launching this school, Kwame participated in the creation of the largest computer school consortium in France.
Thanks to his immense background and empathetic nature, Kwame brings positive energy and tremendous experience in tuition-free education.
Antonio is Creative Director at Titmouse Inc. He started his animation career in France, moved to Los Angeles for Cartoon Network and landed 10 years ago at Titmouse where he directs the Amazon series Niko and the Sword of Light.
Thanks to Antonio’s broad knowledge and vision of the animation industry, he serves as Advisor for ECAA’s curriculum and partnership program.
Formerly to working as EVP for Demand Media, where she lead the content divisions of over 120 people, 100M monthly unique visitors and $70M in revenue, she worked as a marketing executive at Yahoo! where she managed multi-million dollar campaigns, and drove the international expansion for Yahoo! Search Marketing.
Julie brings her unequaled experience in marketing to ECAA’s ambitious mission.
Max created and ran studios for Disney working on some of the studio’s most memorable films including Who Framed Roger Rabbit, The Little Mermaid, Beauty and the Beast, Aladdin and The Lion King. Max was also President of Warner Bros. Feature Animation, and co-Executive Producer for Space Jam, The Iron Giant, Spirit, Stallion of the Cimarron at DreamWorks. Max is a member of the Academy of Motion Picture Arts & Sciences, and the British Academy of Film and Television Arts.
Stéphane is a Visual Effect Supervisor at Marvel and was graduated from Emile Cohl School in 1996. He began his career as an Animator then as a VFX Supervisor at BUF, then Moving Picture Company and Method Studios. While at Marvel, Stéphane was nominated by the Academy in 2015 and 2017 for Best Achievement in Visual Effects in Guardians of the Galaxy, and Doctor Strange. Stéphane is also a member of the Academy and part of the executive committee of the visual effects branch.
Shuzo participate in the launch of Dream Pictures Studio in 1997. He moved to Polygon Pictures two years later and in 2003 assumed the position of President and CEO. In 2008, he was selected as one of the “25 Toon Titans of Asia” by popular industry publication Animation Magazine. He is also the recipient of the Audi Wired Innovation Award 2016. Shuzo has juried on many major Japanese and international film festivals, including PrixArsElectronica, Siggraph, Annecy, and Digicon6.
Viktor is a Bulgarian video game Art Director and conceptual artist who worked on Half-Life 2 and Dishonored. Viktor is a winner of the Visual Effects Society award and a BAFTA award for outstanding art direction. He also was a designer for the sci-fi thriller movie Renaissance.
In 2006 Viktor founded his design/production studio – the Building, In Paris (France), and recently joined Darewise Entertainment as Chief Art Officer.
Emile Cohl School gets its students to analyze and look beyond the limits of a structure they yet fully understand. They graduate as great artists but furthermore great individuals.
I am extremely grateful to the Emile Cohl school and its highly-intense program. The institution focuses on pragmatic creativity and therefor mentors among the most skilled artists I have ever worked with.
Careena is Lead Animator at Blizzard Entertainment for the video game Heroes of the Storm. Her career began in Australia working at THQ Studios on titles such as Avatar the Last Airbender and Megamind. She moved to America to join Blizzard Entertainment as a Character Animator for StarCraft II: Heart of the Swarm. After shipping this game, she helped develop a brand new project called Heroes of the Storm, for which she is now currently the Lead Animator of.
Rudy is an Indonesian Illustrator and Concept Artist who worked on several projects for major studios such as Upper Deck, Riot Games, Blizzard Entertainment, Marvel, Wizard of the Coast, and many more. With almost 26k followers on celebrated Art Station, Rudy is among the top 25 most influential designers of the world’s leading showcase online platform for games, media and entertainment artists.
Terryl Whitlatch is regarded as one of the world’s most talented creature designers and animal anatomists in the industry today. With a strong background in Vertebrate Zoology, her clients include Disney, Lucasfilm, Pixar, and many others. She was Principal Creature Designer for Star Wars: The Phantom Menace, and her other films include Men in Black, Dragon Heart, Brother Bear, The Polar Express, and Beowulf, just to name a few. Terryl is also the author. Her next book, authored by Paleontologist Dr. Michael Habib, is entitled Flying Monsters: Illustrating Flying Vertebrates, and will be released mid 2019.
Daniel’s experience of 25 years as an Art Director in games encompasses a long list of titles and a broad range of genres, for multiple development studios and publishers like Square, Zipper interactive, Elecronic Arts, Arenanet/ NCsoft. In early 2017 Daniel brought his experience to Amazon with the ambitious aspirational goal of building the most redoubtable talent powerhouse, an ultimate employment destination for creative minds in general and artists in particular. In his current role as Director of Art for Amazon Game Studios he overseas visual development across all the organization’s teams.
Brenda started her career as a story artist at Walt Disney Studios where she worked on The Little Mermaid, the Beauty and the Beast, Fantasia 2000 and many more. Chapman was the story supervisor on The Lion King, for which she won the Annie Award. Benda then helped launch DreamWorks, where she co-directed Prince of Egypt, as the first woman to direct an animated feature for a major Hollywood studio. She later joined Pixar in September 2003 where she created, wrote and directed Brave, for which she won an Oscar, BAFTA and Golden Globe for Best Animated Feature Film.
Hal is an Animation Supervisor at Industrial Light & Magic, he joined in 1996. In 2007, his work on Pirates of the Caribbean: Dead Man’s Chest was recognized with both an Academy Award and a BAFTA. Hal was the Animation Supervisor on Guillermo del Toro’s sci-fi epic, Pacific for which he received his fifth BAFTA nomination and a Visual Effects Society Nomination for Outstanding Visual Effects. Prior to that, he was the Animation Director on ILM’s first animated feature, Rango which received the Academy Award.
Sidney is a 2002 graduate from Emile Cohl School in France and is now Senior Animator at Weta Digital, New Zaeland. He started his career in Paris as a 3D Animator for McGuff, before moving to London where he served as Lead Animator at Framestore and Industrial Light & Magic. He then joined Weta in Wellington where he contributed to Gravity, which won the 2014 Academy award for Best Special Effects. He also won the 2018 Annie Award for “Outstanding Achievement for Character Animation” in War of the Planet of the Apes.
Emile Cohl School is a unique place where amazingly versatile & specialized talents meet renown professionals to share their passion for perfection, constructive questioning, critical thinking and image in general. Emile Cohl School mentors truly rigorous, polyvalent, and creative geniuses.
Bernard is an Australian-born Animation Director who began his career at Walt Disney Studios in Sydney.
He co-created the online animated series “Arj and Poopy” and animated and directed the viral video “Everyone Else Has Had More Sex Than Me”. He is currently directing the Bob’s Burgers feature for FOX.
Alexis is Executive VP/Chief Revenue Officer at Allegorithmic, maker of Substance.
Substance is the industry standard for 3D Texturing and is used by more than 80,000 customers worldwide including Sony, Activision, Ubisoft, Hyundai, Nike or Amazon.
Bertrand serves as SVP, CIO & Head of Global Strategic Sourcing for Activision Blizzard since 2008, based in Los Angeles. Prior to joining Activision Blizzard, Bertrand held various senior executive positions with Vivendi Games, most recently serving as SVP and CIO from 2000 to 2008. Prior to joining Vivendi Games, he spent 10 years with The Walt Disney Company in Europe and in the US.
Maly is a 2006 graduate from Ecole Emile Cohl. She was Character Animator at L’Atelier Animation, the Canadian studio behind award winning Ballerina, before joining the Montreal based art school Ecole Pivaut as a full time anatomy, character design and still life instructor. Maly is also known for her 1940’s pin-ups which brought her to design Naughty Alice’s muse, a celebrated fragrance by Vivian Westwood, and collaborate with Playboy for their Play it Pin-up and Play it sexy perfumes.
Sebastien was graduated from Emile Cohl School in 1999 and has been serving Arkane Studio as Art Director for the past 15 years.
During his career, he work on several games, including Dark Messiah, The Crossing, and most of all Dishonored and Dishonored 2 for which he was nominated by the Visual Effect Society in 2013 & 2017, and by the NAVGTR in 2017 for Art Direction.
Christophe is an alumnus from the French campus of Emile Cohl Art Academy where he also used to serve as lighting and matte painting instructor. He serves as Senior CG artist at MPC, RodeoFx and Framestore in Canada and worked on several blockbusters such as X-Men, Cinderella, The Legend of Tarzan, and King Arthur: Legend of the Sword. In 2018 he and his team wan both the BAFTA for Special Visual Effects and an Academy Oscar for Best Visual Effect for Blade Runner 2049.
Olivier Martin is a 2001 Emile Cohl School alumnus.
After 7 years at Ubisoft Montreal were he served as Environment Artist, Concept Artist & Art Director. Olivier joined Rodeo FX in 2011, as Art Director/Concept Artist and worked on several awarded movies such as Star Wars: Episode VIII, Valerian and The City of a Thousand Planets, Blade Runner 2049, The Legend of Tarzan, Birdman, Game Of Thrones, Pacific Rim, and many more
Sebastien is CG Supervisor at Blur Studio in Los Angeles, California. Prior to working at Blur on projects such as Halo Wars 2, Deadpool and Assassin’s Creed Unity, he worked at Nightshift (Paris), Framestore (London), and Dreamworks (Los Angeles), where he fulfilled his superior lighting and shading skills for Megamind, Madagascar 2, Gravity, Rainbow 6, and How to train your dragon.
Sebastien is a 2000 alumnus from Supinfocom.
Jeremy is a French producer, director writer and composer, founder of Zag Entertainment, a Los Angeles-based private studio specializing in kids and family entertainment franchises.
The award-winning global independent studio is most well-known for Miraculous, Tales of Ladybug & Cat Noir for which over 260 licensees have launched 3,000+ products globally for the brand to date.
Artistic versatility is what one gets out of Emile Cohl School. You get in hoping to become a specialist in one field, and you happen to be able to sculpt, paint, illustrate, animate, write and master much needed skills you didn’t even know they would exist!
We develop passion for knowledge, so our students never cease growing.
Obaida is CG Supervisor and co-founder of Istanbul based CGLYO. This vfx, gaming and animation studio was founded by a creative team focused on delivering great storytelling with wide industry experience.
Prior to founding his own studio, Obaida worked for several Turkish studios as 3D artist and Senior Graphic Designer.
Hicham is Concept Artist at Riot Games in Los Angeles, California. Previous to this position, he worked as Character Designer at Blizzard in Irvine, California, and Concept Artist at Ubisoft in Abu Dhabi, United Arab Emirates.
Hicham is from Morocco and his style reflects a lot of references to comics, advertisings, videos games and urban life.
Mathieu graduated from Emile Cohl School in 1999.
His 19 year old career has been dedicated to gaming where he’s been through all art roles in a production from 3d artist to studio art director. As a creative director at Ubisoft, he was involved in several award winning blockbusters’ success such as 5 episodes of Assassin’s creed, Tom Clancy : The Division, The Crew and Steep.
Blair is originally from England, currently working at Riot Games as a Character Artist. With over 19k followers on ArtStation, she is the second most influential woman of the highly celebrated online platform for digital art. Before moving to Los Angeles, Blair was a 3D Character Artist as a freelancer, and at Playground Games (Forza Horizon). She graduated from the world famous De Montfort University and Leeds College of Art.
Nick has been working as a concept and production artist in the video game industry for the past 15 years. He is currently a Senior Concept Artist at Riot Games. Past clients include Blizzard, Insomniac, Vigil, Crytek, Lucasarts, Ubisoft, EA and Free Radical Design. Nick has a huge interest in all facets of art and design for games, film and animation. He is passionate about working with talented individuals on new and exciting projects.
With nearly 20 years of film production and post-production experience in some of the most cherished studios of all time: Pixar Animation Studios, Framestore, and DreamWorks, Afonso is passionate about crafting stories. With an extensive background, Afonso’s creative experience can be seen in films like Ratatouille, Wall-E, Up, Toy Story 3, Harry Potter 3, and more recently with some of his work through MasterClass.com, Sutro Studios, and RecSF.
Rodrigue is a Senior 3D character artist at Reflector Entertainment. Before this, he worked at Warner Bros Montreal as Principal Artist, BioWare Montreal as a Principal Artist, and also Lead Character Artist on the Mass Effect game series – this was following a stint at EA Montreal as a Character Art Director on Army of Two, and also the Medal of Honor series.
Noëlle is a freelance visual development artist. She has contributed to the visual worlds of Sony’s Surf’s Up, Cloudy with a Chance of Meatballs and Hotel Transylvania. She was Production Designer on Smurfs: the Lost Village.
Jim Bryson is an Emmy award winning creator for the Amazon series “Niko and the Sword of Light”. He is also a Character Designer and Illustrator based out of Toronto, Canada. Jim has been working in the Animation industry since 2001 and is co-founder of StudioNX.
Emile Cohl's curriculum is extremely demanding and covers a broad selection of art disciplines, which gave me solid basis to my everyday work as Art & Creative Director in the gaming industry.
Best movies and games are designed by best artists. What do they all have in common? They can draw. Drawing is a language that one needs to speak fluently. This is exactly what you will be taught at Emile Cohl Art Academy.
Alexis has recently completed his work on Taika Waititi’s Thor Ragnarok as VFX supervisor. He also served as CG Supervisor on Scott Derrickson’s Doctor Strange and Doug Liman’s Edge of Tomorrow. He directed his first feature film in 2016 horror movie Don’t Hang Up. He is currently supervising the visual effects of Wonder Woman 1984. He won a Visual Effect Society Award on Alfonso Cuarón’s Gravity for Outstanding FX and Simulation Animation in a Live Action Motion Picture. Alexis joined the renown company Framestore in 2009, as Lead FX TD on Mike Newell’s Prince of Persia.
Furio is a South African Concept Artist freelancing for the entertainment industry and worked for studios such as Paramount Pictures, Gameloft, Blur, Alliance, Warner Bros. Games, just to name a few. More recently, he was Senior Concept Artist at BioWare Montreal on Mass Effect: Andromeda, and freelanced for Paramount as Concept Artist on the recently released Transformers; The Last Knight. He also designed the new 2018 Bumblebee. Furio has been the Brush Summit sculpt off champion for the past 3 years and now retired from the hall of fame!
Eric directed the prestigious film animation department of Gobelins, l’Ecole de l’Image in Paris, France from 1998 to 2007, putting into place a program that would weave a tapestry of talent and skills. From 2007 to 2011, as Director of international relations for Gobelins, he developed a series of film animation master classes held around the world. In 2013 he left Gobelins to devote himself to his formerly moonlighting activity as wine journalist and educator.
François is a Production Designer responsible for the designs of such films as Abraham Lincoln: Vampire Hunter, The Wolverine, Dracula Untold, and Logan for which he won an ADG Award for Best Production Design in 2018. He has worked in the art departments of 40 films over his almost 25-year career. His latest film is Le Mans 66, to be released in June 2019 by 20th Century Fox.
Pierre is an Emile Cohl School alumnus. He now serves as Supervising Animator at DreamWorks, a company he joined in 2008. Pierre started his American career working on Secrets of the Furious Five, for which he received an Annie Award. Pierre’s experience combines both 2D and 3D animation since he worked on Shrek Forever After and Monsters Vs Aliens, but also Kung Fu Panda 2 and Rise of the Guardians for both of which he earned Annie Award nominations.
Character Designer for Disney, Sony Feature, Nickelodeon and Warner Bros Animation, designing the style of the shows such as “Kim Possible”, “Danny Phantom” Kevin Smith’s “Clerks” the animated series, and many more. Stephen is the author and artist of 9 books on the art of sketching, character design, caricature and life drawing. In addition to working freelance and doing lectures, Stephen is the owner of Silver Drawing Academy.
Virginie is the Founder of the Art Of Direction, specialized in creative development with a network of world wide based concept artists and VFX experts. She has supervised the overall concept art for the production design of the next to be seen Captain Marvel, but also Jurassic world 2 and Assassin’s creed. Prior to this entrepreneurial experience, Virginie created the first VFX art department at VFX leading house Motion Picture Company London, which she ran from 2006 to 2013. She has been VFX Art Director for countless blockbusters such as: Cinderella, The Chronicle of Narnia 2&3, Wrath of the Titans, Prometheus or few Happy Potters.
Boulet, the pen name for Gilles Roussel, is a French comic book creator and cartoonist. He was among the first French cartoonists to become famous by publishing a blog BD, starting in July 2004.
During a 1998 comic book contest he is spotted by Zep, Titeuf’s author and Jean-Claude Camano. His career is launched. For 20 years, Gilles has illustrated countless of albums and is now known as on of the most influential French cartoonists.
João is a Visual Effects Supervisor at Image Engine. Originally from Brazil, he started his career as a motion graphics artist and become a Flame Artist working for major post-production companies on commercial projects such as Coca-Cola, GM and Santander.
He then moved into the feature film industry in Canada to contribute to projects such as 300, Avatar, The Amazing Spider-Man 2, Jurassic World and most recently supervising projects such as Assassin’s Creed, Detroit and the Netflix series Lost in Space.
Gaspar is Senior Concept Artist and co-Founder at Pixoloid. The Budapest-based concept design studio offers a complete visual development pipeline to global clients in films, games, animation, publishing and advertising. These include productions such as Robin Hood, The Alienist, Mars, and Final Fantasy XV; and studios such as Paizo Publishing, Puppetworks Animation, Vodafone, National Geography, and Netflix. Gaspar has also taught visual communication and concept art for 10 years at the Visart Academy in Budapest.
First investment banker, Benjamin was soon overtaken by his passion for video games.
He joined Ubisoft and cut his teeth as a Live Content Producer and Director on Assassin’s Creed before creating Darewise Entertainment. The Paris-based studio is comprised of AAA industry leaders, crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay.